YOU FINALLY FOUND ME.

My name is Mattia Traverso and I am an award winning Game Director with 12+ years of experience in Game Design and Programming.

I have led creative teams of up to 50 people and released games on Steam, PS4, Xbox One, Nintendo Switch, iOS, Android.


I strive for direction that is coherent, practical and inspiring. With just a tad of chaos!




THINGS WORTH A LOOK AT

ENOTRIA

Pre-Production Director & Co-Creator

55 people

Enotria is an ambitious AA project, trying to combine the dark fantasy of a Souls-like with the Vibrant Colors & History of 15th century Italian Folklore.

LAST DAY OF JUNE

Lead Designer & Co-Creator

20 people

Last Day of June is an experimental narrative-driven game about grief, made in collaboration with Steven Wilson of Porcupine Tree fame.

MY WORK ON PROJECT GALILEO?

As Creative Director (Pre-Production):

  • Co-Created the Main Concept.

  • Defined a vision for how to merge Italian Folklore & Souls-like Vibes

  • Defined the Main Narrative of the game and the Themes the entire game should express.

  • Created High Vision Documentation to inform, inspire & guide the team.


As Design Director (Pre-Production):

  • Defined Combat Design Pillars & Level Design Pillars to establish key qualities of "souls-like" combat & exploration

  • Analysed every "souls-like" & dissected their Combat Systems & Designs in documentation.

  • Concepted Mechanical Ideas to express the main themes of the game in its Combat System

MY WORK ON LAST DAY OF JunE?

As Associate Creative Director & Creator:

  • Defined the main themes of the game together with Massimo Guarini

  • Co-Wrote the main story of the game

  • Documented the vision for the game

  • Communicate the vision to the team on a regular basis


As Lead Designer:

  • Designed Mechanics to express complex feeling such as "grief" yet still be engaging

  • Designed a game world and map to reward exploration and enhance our butterfly effect mechanic

  • Directly responsible for the growth of 3 designers


As Programmer:

  • Programmed a visual scripting framework for our designer to build gameplay blocks with (which most of the game is built on)

  • Made a variety of tools to speed up design iterations, etc


As Project Manager:

  • Collaborated with the Lead Producer to set Major Deadlines for the project

  • Lead Daily Scrum meetings

SECREt oops

Lead Designer & Co-Creator

30 people

Secret Oops is an experimental multiplayer AR game, available exclusively on Apple Arcade.

FRU

Lead Designer & Co-Creator

16 people

FRU is an experimental Kinect game, and the highest rated Xbox exclusive of 2016.

MY WORK ON SECRET OOPS?

As Creative Director & Creator:

  • Co-Invented the initial concept and pitched it to publishers

  • Established the project's main identity and key guidelines

  • Communicate the vision internally on a regular basis

  • Lead vision with multiple outsourcing partners


As Lead Designer:

  • Iterated and playtested to develop an interaction language for Multiplayer AR

  • Designed all of the game core mechanics using the lessons learnt

  • Directly responsible for the growth of 2 designers


As Programmer

  • Wrote some of the multiplayer gameplay code

  • Wrote most of the interaction & UX related code

MY WORK ON FRU?

As Creator:

  • Co-Created the Main Concept in a 20h game jam

  • Defined the key values for what makes FRU fun


As Designer:

  • Established guidelines for interesting Level Design in FRU

  • Designed the Main Mechanics of the game

  • Playtested intensively to iterate costantly on the levels

ONE AND ONE STORY

Creator

3 people

My very first game. I like to think of it as a digital poem, using game mechanics to express a story about love.

B2B Works

Creator & Freelancer


Besides B2C products, I have been lucky enough to work for clients such as Disney, IBM, Miniclip, Kongregate, Armor Games, and more.




TELL ME SOMETHING PERSONAL

I worked as a farmer in Japan

I am vegetarian

I play guitar (and drums!)

I don't take myself seriously




WONDERFUL PEOPLE SAYING HUMBLING THINGS

"Full of ideas, creative and never afraid to venture into the unknown, a passion for elegant design and clever use of gameplay mechanics, a knack for leadership and always able to keep the team together with a focus on the vision of the project Strong willed but friendly at work, extremely outward and helpful both in private and work life, truly a pleasure to work with him."

Francesco Abbonizio, Creative Director @ Jyamma Games
Together @ Jyamma Games


"Mattia's creativity, professionalism and character make him a unique person, capable of excellent results out of the ordinary. Unstoppable and of versatile ingenuity, invested in the role of coordinator, he is able to guide with great skill towards goals of great importance"

Daniele Scerra, CEO @ Event Horizon School
Together @ Event Horizon School


"The touch of emotions that turns an interesting set of mechanics into a unique experience, a product for brainy designers into one for humans with feelings, a game for the sake of itself into a game for the sake of the people who play it - that's Mattia's touch."

Cristian Gurra, Designer @ Wargaming
Together @ MixedBag Srl

"Mattia is one the best designers I had the luck to work with. He has been the pillar of the studio during the development of Last day of June, handling creative mechanics and storytelling. He has also got a strong sensibility towards the art and the audio department."


Daniele Galante, Lead Sound Designer @ Ninja Theory
Together @ Ovosonico


"Mattia helped us find the 'blind spots' in our design. His unmatching enthusiasm was just the cherry on top"

Marco Colombo, Feature Lead @ Mediatonic
Together @ Pixion Games



"He's really good."

My Mom @ Parents
Together @ My Parents House


LET DESTINY RUN ITS COURSE