TALKS & INTERVIEWS

awdawd.png

WITHOUT VISION, YOU'D BE BLIND

Codemotion 2017.

An upcoming talk at Codemotion Amsterdam 2017 about the value of a strong direction.

It will talk about mantaning a vision for years-long projects and offer practical strategies to maximise communication.


capture2.PNG

INTERVIEWS ABOUT FRU

After the release of FRU, I have been interviewed by Business Insider, Kotaku, Engadget and Motherboard (Vice) about the challenges that we faced while developing a Kinect game.


trends.PNG

TRENDS IN VISIBILITY

Codemotion 2016.

A talk about how trends affect your game's reception and sales. Marketing and quality are not enough if the timing is wrong.


USELESS INTERACTIONS FOR USEFUL RESPONSES

Codemotion 2016.

A talk about how implementing interactions that are apparently useless (say, hugging a character) can lead to defining emotional moments in games.


talkgdceu.PNG

FROM A COOKIE TO THE FULL CAKE 

 

GDC EU 2014.   

A talk about the design strategy taken to expand FRU, the original game jam prototype, into FRU, the Xbox One release of 2017. 

Featuring a beard that was definitively a bad idea and free cookies at the end!


10010541_10201520007512362_2399299432247581596_o.jpg

EXPERIMENTAL GAMEPLAY WORKSHOP

GDC 2013. 

I was invited to talk about the design of FRU together with Robin-Yann Storm at my beloved Experimental Gameplay Workshop.